How to Play Quidditch at Home
How to Play
Once the quaffle is caught by a chaser, she runs with it toward the three hula hoop goals. If she throws the quaffle through one of the opposing team's hoops, she earns 10 points for the team. Meanwhile, beaters are playing defense, attempting to stop the chasers from advancing or scoring by throwing the soft foam bludgers at them.
Once tagged with the bludger, the chaser must stop moving and try to pass the quaffle to another chaser on the same team (once she makes the pass, she can move again). If the quaffle is dropped or intercepted by a chaser on the opposing team, that team takes possession. When a goal is scored, players return to the center for a new tip-off.
At some point in the game, the referee will release the snitch. As the only players who can touch the snitch, this is where the seekers come into play. Just like in the movie, the snitch needs to move as much as possible, which is why a super-bouncy ball is needed.
If the snitch stops rolling or bouncing without being picked up, it goes back to the referee to be released again later in the game. The first seeker to catch the snitch scores 150 points for his team, the game immediately ends, and the points are tallied to determine a winner. Usually, but not always, it's the team that earned an extra 150 points by catching the snitch.
For more variations (such as using a broom to pass the quaffle), go to www.pecentral.com and enter "Quidditch" in the search field.
Originally published in Better Homes and Gardens magazine, September 2004.
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